![]() ![]() The exceptions are when you don’t have enough coins to run an 8hr cycle or you only need a small number of goods to finish a phase or running an 8hr cycle would screw up your real life in some way. Then I run 8hr rotations until I’m out of coins. To put it another way, the 4 and 8hr cycles have the same chance to happen once but in order to break even with the 4hr cycle it has to hit twice and that’s much lower odds of happening.Īs others have mentioned, I try to run coins all day and then drop as many goods buildings as I can before I go to sleep. It may also be that you were mistaken about the unlock costs in this particular instance. ![]() So for example the axe cost can change from player to player, and change the next time you do the settlement. If you solely ran the 4hr setting statistically you should end up with more bonuses but less total goods on average. 2 The unlock costs total for all techs is a set number, but the distribution between the techs is not static. This is at max level settlement, the odds are obviously worse at less than 25% chance for a multiplier. You have twice as many chances to get the multiplier with the 4hr setting but you get half the goods. Statistically I don’t think it’s the same. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |